Install stencil cli for mac4/1/2024 ![]() By default, the main camera in Unity renders its view to the screen. Additionally, the stencil buffer is sometimes used when rendering The process of drawing graphics to the screen (or to a render texture). You would typically use the stencil buffer for special effects such as portals or mirrors. This means that you can use the stencil buffer as a mask to tell the GPU which pixels to draw, and which pixels to discard. If the stencil test fails, the GPU skips the rest of the processing for that pixel. If the stencil test passes, the GPU performs the depth test. More info See in Glossary for a given pixel, the GPU can compare the current value in the stencil buffer against a given reference value. Before executing the fragment shader A program that runs on the GPU. More info See in Glossary in the frame buffer. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. ![]() The stencil buffer stores an 8-bit integer value for each pixel The smallest unit in a computer image. In Unity, you can use a stencil buffer to flag pixels, and then only render to pixels that pass the stencil operation. Configures settings relating to the stencil buffer A memory store that holds an 8-bit per-pixel value. ![]()
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